When you fall to the mysterious stranger in card-based battle, you find yourself back at the table, and back at the start of the game. Oh, and it’s also kind of a board game too, with a playing piece moving across paper maps, choosing paths to battles, bonuses, and hungry men huddled around a campfire. With almost nothing in the way of preamble, Inscryption plops you down across a table from a pair of eyes lurking in inky darkness, and has you begin a card game you know next to nothing about, and not-so-vaguely threatens mortal punishment for failure. Hell, don’t read another word here if you want the optimal experience. I’ll say this right now, go into Inscryption as cold as you can. ‘Not everything is at it first appears’ is a common tool in horror-led storytelling, but in Daniel Mullins’ folk horror-styled Inscryption, it’s less a tool, and more the entire toolbox.