So open up VTFedit and import your image (don't worry about any of the import settings, just click ok) If your background is transparent it will appear black in VTFedit, don't worry, it will be transparent in game. Next, we're gonna want to turn it into something valve games can use. Then you can export it as a png to somewhere. I made my background transparent but you can do whatever you want.Īfter you make your image make sure you merge all your layers.
When you create the new image make sure that the dimensions are a power of 2 (1,2,4,8,16,32,64,128,256,512,1024,2048) The higher the resolution the more crisp your texture will look in game. All the big important steps are yellow.įirst, you're gonna want to make the decal, I'm going to use gimp because it's free
This tutorial will be for making a custom overlay, but it should work for custom textures as well.
VIDE for adding the texture to the map file (VIDE has a vtf editor inside it, but I haven't tested it out yet, if you want to try using it instead of VTFedit go right ahead) VTFedit for converting to a valve texture file Some sort of program to make the texture that will let you export it as a.
Hammer for editing the map, duh (I suggest having a little experience with mapping) (if any more experienced mappers find an error in my tutorial let me know so I can fix it) Hello everyone, a couple people have been asking about how to make custom textures, so I made this little tutorial.