The “Out of ammo” Aspect created by Autofire cannot be free-tagged. Increases magazine capacity, allowing more shots before reload. If a weapon has Autofire x2 it will only negate the FIRST free tag unless the weapon also has the High Capacity improvement or the Magazine Upgrade. Increases heat conductivity of thermal clip receiver. A second level, at a Cost of +2 RPs, can be purchased for +2 to damage but because of the extra length of the barrel adds Bulk +1. Lengthens barrel, creating greater bullet velocity and impact.
Negates the Alertness Penalty caused by the Scoped Improvement. Stability-enhancing scope increases accuracy while moving and taking damage. Each weapon can only have 2 Weapon Upgrades plus a single active Ammo Upgrade.Īttach an omni-blade to an assault rifle or shotgun for Weapon 2 damage. Some Weapon Upgrades have a second level which can be bought at a cost of +2 Resource Points. Weapon Upgrades are bought separately from a weapon for a cost of a Resource Point. Unlike the Improvements above they can be added after a weapon is purchased or acquired. Below is a selection of Upgrades that can be selected to customize weapons.